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I got SD3 awhile ago, but this is my first time giving it a serious whirl. I imported a rather large kit I had made in SD2. Originally, I mapped several x-drums to what would now be called two distinct snare “stacks” at different MIDI notes, so that I could get two different snare sounds on the fly. The two sounds differ by one extra x-drum. SD3 put all the snare x-drums into a single snare stack mapped to all the MIDI notes I had designated snare. I now need to remove a particular “x-drum” from the stack at two particular MIDI notes (or “nodes” previously). In SD2, you could right-click on the MIDI keyboard note and then delete individual articulations triggered by only that MIDI note. But I’m not seeing how to do this in SD3. ???
Hi,
if I understand you correctly, you select the instrument with the stack to “reveal” the stack on the DRUMS page and then you right-click the stacked drum and select ‘Remove from Stack’.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Removing the instrument from the stack removes it from all MIDI notes that trigger the stack. So that’s not gonna work.
I want a specific instrument in the stack to only be triggered by particular MIDI notes. For example, MIDI note 38 = snare center stack. MIDI note 69 = snare center stack plus a snare with lots more ring.
I’m starting to suspect that you inadvertently crippled a core flexibility of SD2 in replacing MIDI nodes with drum stacks. I hope I’m wrong. To fully translate MIDI nodes to stacks, you need to allow us to modify the stacks by MIDI note.
I suppose in the meantime I could delete the extra instrument from the stack, add a new drum to the kit and assign it to the other MIDI note, and then edit the MIDI performance itself to hit those 2 notes simultaneously when I want that variation in the sound. But please let me know if there’s a way to edit drum stacks by MIDI note.
PS – In trying that, I realized another helpful SD2 feature that may be missing from SD3: ability to audition drums in the mixer window without turning on my MIDI controller and playing. SD2 kept a little audition pad in the bottom right corner. Very useful for auditioning the effect of adjusting bleed, for example.
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