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SD3 Instrument Layout

Superior Drummer 3 Help
Viewing 5 replies - 1 through 5 (of 5 total)
  • Henrik Ekblom
    Participant

    It is not possible to place the instruments where you want to. One of the reasons is that we have a more advanced 3d view of the drums, which means that it’s possible to see what the individual drums/instruments looks like, and when you change a drum it is also visually changed.

    I’ll take a note of your request, that it would be beneficial to see where the instruments are positioned in SD3 vs a connected e-kit!

    Henrik Ekblom - User Experience Designer
    Toontrack

    Eric Mulvihill
    Participant

    Hi Henrik,

    I have a related question about kit layout. When switching presets, is there any way to make sure the proper drum slots which map to my physical eDrumkit’s capabilities, start out enabled?  For instance, I have a physical cowbell trigger. Each time I switch presets, I see a disabled cowbell and I have to go and enable it, and depending on the particular kit, my mid tom as well.  I know I could go save custom kits, but is there a way for me to “tell” SD that all predefined kits should enable the cowbell slot by default?  (I have a TD17 which is not available as a preset, I don’t know if this has anything to do with my issue.)

    Henrik Ekblom
    Participant

    I would add the special instruments you want to always have loaded as new instruments.

    In top left corner of drums tab, click Add Instrument > Search for Instrument. Find the cowbell, for example, that you want and add it.

    When you load the next preset, right click the preset to open Select Parts… and enable Keep Added Instruments. 

    Now, the cowbell will be kept when loading the preset.

    Screenshot-2018-11-12-at-16.35.13

    Henrik Ekblom - User Experience Designer
    Toontrack

    • This post was modified 6 years, 10 months ago by Henrik Ekblom.
    Franiac
    Participant

    @Henrik Thanks for taking the request.

    I totally understand the reason behind the fancy new 3D view since I am a software dev myself and you got to step up the game visually with a new product, but…. I would totally opt out for a basic streamlined 2D UI where I could position the parts accordingly. I even go that far: If every instrument was a 30px red dot with a label in the 2D UI that I can position in the canvas would suit my needs.

    Hah, Now a simple idea comes to my mind:

    Take a look at your last screenshot with the cowbell. If you could make those added instruments (the square with the cowbell in it) dragable…. actually that would work, too. It’s just about the position on the screen vs the position in the real world.

    Unfortunately all this is a “fancy UI killed a useful feature”-thing for me. I have two TD-12 modules fully loaded with triggers and the SD2 UI helped me greatly to find my stuff.

    2

    Thanked by: celoranta and Henrik Ekblom
    Henrik Ekblom
    Participant

    Thanks for the feedback, it’s noted!

    Henrik Ekblom - User Experience Designer
    Toontrack

Viewing 5 replies - 1 through 5 (of 5 total)

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