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On my acoustic kit I use rim shots but hitting the edge of the skin and the rim to get a clang sound. In SD3 I have the 3 zone ps on the snare so I get the edge sound but when hit with the rim I get the standard hit the snare in the middle rim shot.
So are there any rim shots recorded by hitting the edge of the snare and rim together? If not then it would be a good inclusion on future kits.
Does SD3 actually respond to snare and rim together or does it treat them separate?
If there are outer edge and rim samples how do I access them?
Thanks
Mark
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Toontrack Anything?
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I believe the S3 libraries have Rimshot articulations and cross stick articulations separately on different MIDI notes (as well as the Center and Edge). In the older S2 libraries, the rimshots were included in the Center articulation at the highest velocity levels. They have been separated with the S3 library.
I don’t have an e-kit myself but I would imagine that since they are separate articulations, they would trigger separately. I guess the real issue is how to set up the articulations with all the different sounds.
Scott Sibley - Toontrack
Technical Advisor
So do rimshot sounds exist that have a ring to them? By this I mean a rimshot on an undamped snare hitting close to the edge. All the rimshots that come with the snares seem to be a single type of sound with no ring. So SD3 doesn’t recognise the two midi notes playing together as a rimshot and modify it by seeing which part of the snare was hit? I’m guessing not. That would be a great feature and add realism if it could be achieved
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
There are some of these articulations recorded in the UK Pop EZX on two of the snares. There is a shallow rimshot further out from the centre and rimshot fx which is a one inch rimshot
Damian Blunt - Toontrack
Quality Assurance
Betatesting
This is how I am mapping the rimshot with my TD-20 and the UK Pop EZX. I can trigger the centre rimshot, shallow rimshot and rimshot fx depending on how close to the edge I play.
Damian Blunt - Toontrack
Quality Assurance
Betatesting
I don’t have that ezx and wouldn’t want to buy it just for a shallow rim shot. I love the sound of SD3 but I think missing out shallow rimshots when there is positional sensing is a big miss. I can tap the edge of the drum and get a ringing edge to the snare but then get a crack if I hit the rim.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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