This doc would have been great in the EX drummer Manual…. http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/
I’m working on a typical electronic sounding hiphop track, little dynamics. It there a way to turn off ‘futurehit’? I want my Tambourine to hit on the 1 and play as midi was programed… no buildup.
I’m noticing with the shaker/tambourine that there’s a trick to velocity. Can a method be simply explained? If I max out my velocity, they are muted it seems, if I lower is a bit, they will start sounding. Are there a few numbers for velocity that can be revealed so there is no guess work? Maybe there’s another support doc I missed besides the aforementioned?
Thanks for your time!
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The lowest velocities should correspond to the ‘normal’
articulation, i.e. the one you get when you preview.
Olof Westman - Toontrack
Coder
Thanks for the reply. Is there no way to modify the Tambourine. Or as it’s referred to as ‘futurehit’?
How is ‘futurehit’ pronounced? Future Hit?
Thanks
Shawn
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> Is there no way …
I’m sorry. I don’t understand the question.
>How is ‘futurehit’ pronounced? Future Hit?
Yes.
Olof Westman - Toontrack
Coder
If I program the tambourine to play 16th notes constantly. The first hit is muted, and the next few hits ramp up in volume. I just want the tambourine to play right away, no ramping… or no futurehit. Is it possible? Is that the ‘futurehit’ that I’m experiencing?
Thanks!
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You can record the tambourine MIDI to the EZdrummer 2 song track (press the record red circle button then play), then click on the tambourine. Quantize the block, zoom in and cut the MIDI block to a 16th bar length, duplicate that to fill 1 bar and merge those small blocks. This can also be achieved in your DAW – drag the MIDI block with the one hit recorded to your host and duplicate it into 16ths. This will sound pretty static and the recommended way is to use EZdrummer 2’s amount knob to add tambourine 16ths.
Henrik Ekblom - User Experience Designer
Toontrack
I appreciate the explanation and your time. Is there any other documentation besides what’s in the EZ2 manual and this page http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/ that I can reference to utilize the tambourine and shaker?
Thanks!
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If anyone is interested that comes across this thread, here’s an in depth view on how to program the Tambourine and Shaker…
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Just out of interest. After reading this thread and watching the video tutorial.
My suggestion with the request to turn off the futurehit feature so that your shaker / tamb act like a normal one shot sample.
I figure the easiest solution would be simply to keep the velocities on the shakers below 40 on the velocity strength
and then simple set up the gain structure to make the tamb triggered at 40 to be the loudness that you desire, in relation to the other instruments in the mix. This of course could be achieve by either setting up the gain structure carefully in the EZ drummer plug in in the mix window.
Alternatively (and this is the method that i would recommend) would be to use a seperate instance of the EZ drummer 2 plug in specifically for the tamb etc. keeping the velocity below 40 and again setting up the gain structure (vol) of the tamb in balance with all the other instruments in the mix.
The reason why i prefer this method, is that the EZ Drummer plug in doesn’t take that much CPU power or RAM, but also because you would have more options when mix engineering if you have individual drums on their own independent channels / tracks.
As you would be able to not only use the built in features of EZ Drummer, but also be able to insert and send the individual drum or sample to any signal process or effect plug in at your disposal in isolation without having an impact on the other sounds using in the track coming from the same plug in.
I appreciate however that having the mix engineering features in EZ drummer is useful in some circumstances.
Just not how i prefer to work.
The only problem that i can see using the gain structure method is the possibility of increasing the noise floor on that track.
One way around this would be to record each hit in isolation while at max volume without distortion or artifacts and make samples out of the desired hits. If there are multi samples used, then try and get all the ones needed.
Then import the samples into a sampler (either software or hardware) and create your own tamb instrument from it, ideally using multi samples if available, if such features are available in the sampler that you are using.
Yep. loads of options there. Also for live. For the creative sound tech / sound engineer / producer.
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