Clap, Shaker and Tambourine

EZdrummer Help
Viewing 8 replies - 1 through 8 (of 8 total)
  • Scott
    Moderator

    See this FAQ regarding the EZD 2 percussion:

    http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/

    Scott Sibley - Toontrack
    Technical Advisor

    gabe
    Participant

    @Scott said:

    See this FAQ regarding the EZD 2 percussion:

    http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/

    I read that and it makes no sense to my question.

    I created this video that shows how I take off all the drum pieces on a particular MIDI drum beat and then add only Hand Clap, Shaker and Tambourine. All within EZDrummer 2 which is loaded in Logic Pro X.
    I then drag that MIDI region from EZDrummer 2 into Logic Pro X on the track that EZDrummer is on. I delete the MIDI region in EZDrummer 2 then play Logic Pro X.
    As you can see in the video, everything plays fine, no problem.
    Now back to my original question, The MIDI Manufacturers Association has defined in it’s General MIDI Level 1 Sound Set
    Hand Clap at D#1
    Shaker at A#3
    Tambourine at F#2

    but EZDrummer 2 has them defined as
    Hand Clap at C#-2
    Shaker at D-2
    Tambourine at D#-2

    It plays fine if I use the above notes that EZDrummer 2 requires, but why didn’t EZDrummer use the defined notes from the General MIDI Level 1 Sound Set from the MIDI Manufacturers Association.
    https://www.youtube.com/watch?v=zgiaT4BBSX0

    One other thing, from http://www.toontrack.com/faq/ I couldh’t find that link you posted. It’s almost like you have to know it’s there.

    John
    Moderator

    @gabgar said:
    Now back to my original question, The MIDI Manufacturers Association has defined in it’s General MIDI Level 1 Sound Set
    Hand Clap at D#1
    Shaker at A#3
    Tambourine at F#2

    but EZDrummer 2 has them defined as
    Hand Clap at C#-2
    Shaker at D-2
    Tambourine at D#-2

    It plays fine if I use the above notes that EZDrummer 2 requires, but why didn’t EZDrummer use the defined notes from the General MIDI Level 1 Sound Set from the MIDI Manufacturers Association.

    Because EZdrummer 2 isn’t a General MIDI sound module.
    All Toontrack libraries are drum-centric (with the exception of the Latin Percussion EZX) and use an extension of the General MIDI standard to be able to handle an extended set of articulations.
    All the drum libraries will play back GM drums MIDI correctly but the Toontrack MIDI will not play back correctly with your GM module. Feeding GM percussion MIDI into Toontrack plugins will not sound as intended.
    The adding of the Percussion pads in EZdrummer 2, is a clever way to add percussion to your EZdrummer 2 tracks without ruining the compatibility across the Toontrack range of MIDI and libraries.

    John Rammelt - Toontrack
    Technical Advisor

    gabe
    Participant

    @John said:
    Because EZdrummer 2 isn’t a General MIDI sound module.
    All Toontrack libraries are drum-centric (with the exception of the Latin Percussion EZX) and use an extension of the General MIDI standard to be able to handle an extended set of articulations.
    All the drum libraries will play back GM drums MIDI correctly but the Toontrack MIDI will not play back correctly with your GM module. Feeding GM percussion MIDI into Toontrack plugins will not sound as intended.
    The adding of the Percussion pads in EZdrummer 2, is a clever way to add percussion to your EZdrummer 2 tracks without ruining the compatibility across the Toontrack range of MIDI and libraries.

    This is from the EZDrummer Manual
    3.8 ADDING GROOVES TO THE BROWSER
    MIDI purchased directly from Toontrack will be added automatically using the installer included with those additional products. You may however want to extend and customize the library with 3rd party MIDI packs or your own.
    The process is very straightforward: select the ‘Add Folder to
    User Libraries’ entry from the Browser’s contextual menu and
    locate the folder you would like to add on your hard drive. The folder
    and its content will then appear at the bottom of the Browser, on the left hand side.

    The 3rd party MIDI packs that I’ll add are General MIDI Level 1 Sound Set for drums, what you’re saying is they won’t play properly. If that’s true, can you update your manual to state that because it’s misleading. The 3rd party MIDI files do contain clap, shaker and tambourine.

    FYI- Logic Drummer generates General MIDI Level 1 Sound Set notes. I’ve matched them up with EZDrummer 2 and they’re all there except for the three I mention.

    This is for anyone who’s using Logic Pro X, I wrote a simple MIDI Plug-in Script to handle the incorrect notes for clap, shaker and tambourine in EZDrummer 2.
    https://www.youtube.com/watch?v=yIf9XhMrWFM

    John
    Moderator

    Well,

    without being a product manager or having any kind of leading position, I think I can safely say it is not going to happen, since it would mean re-making all Toontrack MIDI and all Toontrack libraries in a restricting way, removing extended articulations for drums that help increase the realism.

    The adding of the percussion pads in EZdrummer 2 is not about making EZdrummer 2 a GM sound module, it is about making it easier adding percussion to your EZdrummer 2 tracks in the Songwriting process. The percussion pads are not regular percussion samples as explained in the FAQ:
    http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/
    Hence your script will not work the way you want it work, since it cannot take into account the future hits and the special velocity split for the different articulations.

    GM drums MIDI will play back correctly with any Toontrack library -the exception being the Latin Percussion EZX of course- but since they are drum libraries, they have never played back GM percussion MIDI and that has never been claimed. 3rd party MIDI packs for Toontrack samplers have been around for a long time, that’s the reference in the manual.
    Maybe the manual needs clarification that GM MIDI containing percussion MIDI will not play back as intended.

    John Rammelt - Toontrack
    Technical Advisor

    Scott Eshleman
    Participant

    Just a word of caution, before you get too deep into 3rd-party MIDI (like I have),
    please remember that the [Search] tab filtering and ‘Tap2Find’ functions don’t currently work with 3rd-party MIDI.

    Secondly, doesn’t the 3rd-party MIDI vendors from whom you are buying offer EZDrummer/SuperiorDrummer-formatted MIDI?
    For example: OddGrooves, PlatinumSamples and GrooveMonkee – all offer Toontrack-formatted MIDI
    (but, as I have personally found out, 3rd-party MIDI formatted for EZD/SD is still not tagged for the afore-mentioned EZDrummer2 features).

    Cade Pope
    Participant

    I have read all this gobbledygook about future hits etc, but I still can’t see how to get CLAPS into my track or to edit a C#-2 in the piano roll when it only goes down to C-1!!!

    anyone have some actual help?

    Scott Eshleman
    Participant

    I have read all this gobbledygook about future hits etc, but I still can’t see how to get CLAPS into my track or to edit a C#-2 in the piano roll when it only goes down to C-1!!!

    anyone have some actual help?

    to what piano roll are you referring?

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