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Hi fellas,
I posted a reply to an older thread where somebody is having the same issue with the same sequencer, and was told to post a new thread in the support forums here.
I don’t really “speak” MIDI, so I need a pretty simple explanation of what I need to do in order to control the open/close status of the hi-hat. The only info I have to go on so far is that I need to send the correct “trig note”. But with my limited MIDI vocabulary, I don’t understand that term. So here are a few basic questions that I have about this issue:
– what is a trig note?
– how do I generate a trig note?
– how do I set up my MIDI controller’s mod wheel to control hi-hat open/close status?
Thanks in advance for any assistance on this issue.
A trig note is a note or key on your music keyboard, that you have hooked into you’re system & music recording program. If you play different notes on the keyboard you will see that each note plays a different drum sound, & there are many hi-hat notes that play all the variations of hi-hat, tight to open. That’s what you play to change the hat when recording, different hi hat notes.
I don’t know about the wheel to control.
R
Thanks, RickyB, for you input. Much appreciated.
I finally found the right combination of resources to figure this out, although it still isn’t optimal. I found the MIDI keyboard mapping here: http://www.vettaville.com/ezdrummer_midi_keyboard_layout.htm), which I found out is included in the Toontrack install directory. This still didn’t help because it doesn’t show all of the key mappings. It would be a good idea to put up a new key mapping that shows all 88 keys instead of only a subset of all mappings.
Out of all of the hihat samples assigned to various notes on the keyboard, there is only 1 that will remember the position of the mod wheel after the wheel stops moving. That is assigned to F# below C0 (not sure what to call that note…F#-1?). All other hihat mappings will immediately disregard the mod wheel position and revert back to their most closed position, as far as I can tell. F# below C0 with the mod wheel all the way open seems to be the only way that I can even get an open hihat sound at all, which is frustrating. Looking at the MIDI map, hihats that are listed as “open” all sound like they’re playing their minimum level of openness as soon as the mod wheel stops moving.
So I have a temporary workaround, but I would much rather have ALL hihats not only pay attention to the mod wheel position (which they seem to), but to REMEMBER the mod wheel position once it stops moving.
In EZD and SD2 there are two ways to trigger hi-hat: either send the MIDI note value corresponding to the hat sound at the “open-ness” you want, or send a “trigger” note and EZD will play the hi-hat, using the hi-hat pedal control value to determine how “open” a sample to play.
With triggers, the note is a standard MIDI note, but the pedal control value is a MIDI “continuous controller” message. This can come from a keyboard joystick or controller wheel, or from an e-kit brain taking values from a hi-hat controller pedal, or even a CC lane on a DAW MIDI track.
With this in mind, the trigger note could come from you DAW sequencer/ MIDI editor, a keyboard or a triggered pad or cymbal plate on an e-kit. You just need to know what triggers the correct note or know how to set it. How you generate the CC4 message from your MIDI controller wheel is going to be dependent on the controller you have and if it is settable to CC4. Also EZD (unlike SD”) does not have any CC4 value sensitivity mapping, so there is no way of tuning the openess sensitivity from within EZD.
I didn’t think EZ Drummer will responded to hi-hat foot-controller data, as it’s not described in the manual, it’s only mentioned as one of the things that Superior Drummer supports. However both EZX libraries in SD2 and in EZD itself do respond to triggered notes, despite not being described in the manual I have.
With EZD, the first method is the only one shown in the manual and in the MIDI mappings, but using SD2’s mapping page to locate the MIDI notes, and testing the mappings then on EZD, I could locate them and they do work.
Standard Hi-hat notes for the EZD Pop/Rock kit:
Closed edge: 11, 22, 122
Closed tip: 42, 61, 119
Tight edge: 62
Tight tip: 63
Open1: 12, 13, 24, 123
Open2: 14, 15, 25, 46, 120
Open3: 16, 17, 26, 121, 124
Open4: 60
Open pedal (splash): 23
Closed pedal (chick): 10, 21, 44
Triggered Notes for the EZD Pop/Rock kit:
Hats trig: 7, 18
Hats tip trig: 8, 9, 19, 20
Hat control: CC4
Remember that a high value of CC4 means a closed or tight pedal and a low value of CC4 means an open pedal.
Hope this helps you some, ask if there’s anything still confusing you.
>
SD2.3, NYII, C&V, MC, MF, ED, Latin Perc, Twisted, Pop, N1H, Electronic, Classic, Funkmasters, Rock Solid, Blues, Indie-Folk.
My post crossed over with your last one, you can use MIDI numbers for notes if that helps.
C0 is MIDI note 12, the F# above C0 (F#0) is note 18 and is the “hats trig” note; the F# below C0 is F#-1 or note 6 and is assigned to a snare hit in this EZX library. Incidentally F-1 (note7) is the other note in this library that is assigned to “hats trig”.
If you are using the Pop/Rock kit, try notes 8 and 9 (G#-1 and A-1) to see if they respond to the controller wheel as you are wanting -they are two of the notes that are mapped to “hats tip trig”.
I did the mappings for HH only for the Pop/Rock kit in EZD -is that the kit you’re using? If not, let me know the one you are, and if I have it I’ll redo the hats mapping for it.
Notes and MIDI note numbers:
^^ and so on to 127 ^^
C2 MIDI note 36
B1 MIDI note 35
A#1 MIDI note 34
A1 MIDI note 33
G#1 MIDI note 32
G1 MIDI note 31
F#1 MIDI note 30
F1 MIDI note 29
E1 MIDI note 28
D#1 MIDI note 27
D1 MIDI note 26 (Open3)
C#1 MIDI note 25 (Open2)
C1 MIDI note 24 (Open1)
B0 MIDI note 23 (Open pedal -splash)
A#0 MIDI note 22 (closed edge)
A0 MIDI note 21 (Closed pedal -chick)
G#0 MIDI note 20 (Hats tip trig)
G0 MIDI note 19 (Hats tip trig)
F#0 MIDI note 18 (Hats trig)
F0 MIDI note 17 (Open3)
E0 MIDI note 16 (Open3)
D#0 MIDI note 15 (Open2)
D0 MIDI note 14 (Open2)
C#0 MIDI note 13 (Open1)
C0 MIDI note 12 (Open1)
B-1 MIDI note 11 (closed edge)
A#-1 MIDI note 10 (Closed pedal -chick)
A-1 MIDI note 9 (Hats tip trig)
G#-1 MIDI note 8 (Hats tip trig)
G-1 MIDI note 7 (Hats trig)
F#-1 MIDI note 6 (a snare hit)
F-1 MIDI note 5
E-1 MIDI note 4
D#-1 MIDI note 3
D-1 MIDI note 2
C#-1 MIDI note 1
C-1 MIDI note 0
Note: MIDI note numbers go from 0 to 127, which exceeds the range of your standard 88-key piano/master keyboard. I can fill the rest in if you let me know whatever library you’re using…
SD2.3, NYII, C&V, MC, MF, ED, Latin Perc, Twisted, Pop, N1H, Electronic, Classic, Funkmasters, Rock Solid, Blues, Indie-Folk.
Holy cow, thanks planetnine! This is an immense help.
I swear that I’ve learned more about my MIDI controller keyboard in the last 48 hours than I have in the 5 or 6 years that I’ve owned it.
Let me digest the info that you’ve posted, and try some practical applications, and see what all questions I come up with. Thanks again!
Yes, I think user planetnine pretty much covered it all
John Rammelt - Toontrack
Technical Advisor
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