EZkeys 2 – Session Organ

A SONGWRITING POWERHOUSE.

Looking for great sounds and an endless stream of ideas and inspiration? If so, EZkeys 2 is for you. Combine it with the Session Organ EKX and this MIDI pack and you’ll have nothing short of a songwriting powerhouse. Start exploring today.

EZkeys 2 | Session Organ EKX

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THE ICON OF ORGANS.

The electric organ, the rotary, the presets and the MIDI – all rolled into one amazing expansion for EZkeys 2.

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ORGANIC, MECHANIC MADNESS.

An EZX and an EKX – tailored for industrial rock and metal, dark electronic beats and cinematic sound design.

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Five questions to…Mark Willott

You’re working with Superior Drummer 3 on a daily basis. To you, which is the standout feature that you can’t do without?
It’s just such a perfect tool. It can sound great straight out of the box, but has an unparalleled level of detail and control. I’m still finding things now that allows me to perfect my sound, like routing the bleed of a particular drum in a particular mic to a separate output to process it individually.

You often use the program all the way from idea to finished production. With that in mind, total creative control must be important?
Yes, and the ability to swap out kits and even individual drums is fantastic. Along with the layering and routing options and the various SDX libraries it really is the perfect all-encompassing virtual instrument for drums.

Out of all the different avenues you write for (TV, commercials, film, etc.), is there one you specifically favor? And is there a big difference to your creative process depending on what the track is for?
Movies often have temporary scores already, so you have a clear direction of where you are heading. Sports themes can be wide open and require you to come up with a lot of different ideas before finding the right vibe. I often have clear ideas in my head about music, before sitting down to write, so the creative process is pretty much the same. I love scoring to picture, but in my recent themes for NHL on TNT and MLB on TBS, I got to work with a full orchestra, which is just a dream.

What’s your favorite SDX expansion or individual kit?
Right now it’s the Twin Shell Kit from the Meistersaal room in The Rooms of Hansa SDX. That room just blends so well with the sound stage of the orchestral instruments I use. The Helios mix in the mixer is just awesome. I love it! This is all over the edited versions of all my latest sports themes. Even in the live drum recordings, there are a lot of samples from this kit blended in.

What are you currently working on?
Right now, I’m working on some production music libraries, which can be nice as it involves having such creative freedom.

Here are some examples of Toontrack product demos composed by Mark.

Meet Michael Raphael

If we start at the very beginning, what got you hooked on music in the first place?
Growing up in the ’70s in San Fransisco with my older brother who played the guitar really got me interested. We used to listen to bands like AC/DC, Kiss, Aerosmith and Led Zeppelin. We would hang rock posters on the walls and read all the rock magazines. Back then you would have to stay up late waiting for TV appearances from your favorite artists. It was a very exciting time to admire music. I used to go to my older brother’s band practices all the time before starting my own bands. Before I was 15 years old, I was already playing nightclubs opening for national acts with my bands. Then, following my friend, Greg Steel, to Los Angeles. Greg went on to form a band called “Faster Pussycat” who had lots of success. Only a few months after arriving in Los Angeles I formed the Band “Jailhouse.” Jailhouse had some success on VH1 and MTV and was signed to Capital Records. When this band ended, I wanted to become more of a music producer and songwriter. But then I was asked to join a band called “Neve” and we quickly got signed to Columbia Records with Randy Jackson as our A&R rep. We scored a hit song in the Billboard charts and things were going very well until suddenly they weren’t. The highlights of that band was opening for the legendary Kiss with their original lineup. To this day, Jailhouse music still appears on many TV shows and films.

Having been signed to major labels, having written songs for other artists, touring with acts like Kiss and Rage Against the Machine as well as composing for over 1,000 TV and film projects, you pretty much have “done it all.” Looking back, what are some of the standout moments for you personally and professionally?
The stand out moments with Jailhouse was definitely being on MTV and VH1 and selling out weekend shows on Friday and Saturday nights in Los Angeles. Standout moments with Neve was touring in Japan, playing the Fuji Rock Festival with bands like Rage Against The Machine and of course, like I mentioned earlier, opening for kiss, which was a a dream of mine since I was a young kid. We also played huge venues with Duran Duran. As a composer, having music in the Marvel film Thor Love and Thunder is very exciting. But my music now has over 14,000 cue sheets meaning it’s been played 14,000 times on TV and film, not including all the repeats. So I would have to list so many shows.

Coming from a rock background and being a guitar player, is the guitar your go-to instrument when writing or do you have a different approach? What’s your creative process like?
Normally, yes, it starts with guitar. However, in this day and age programing any type of music is a skill of its own. With so many wonderful virtual instruments you can get lost for days. But I record live guitars and bass and play the piano parts with several virtual instruments. I work on what I am working on with no timeline. It may take a few hours to a few days – it’s always different. I just want it as good as I it can be.

Again, you write for an array of different avenues – from regular songs to music for commercials, TV shows and more. Does the process differ a lot depending in which context the track is meant to end up?
It’s very difficult to describe my process. I normally work a regular eight-to-ten hour day, but I hold an extremely high standard for myself. I always strive to be the best. I will work for four hours on something and delete it and start over. However, I am very fast at putting music down. I am in no way comparing myself to Prince but I always admired his work ethic and amount of content he composed.

Do you have any favorite media to write for?
Well, I do love to rock! It’s fun making metal music, but I have done many genres of music. I have also worked with many artists and can adapt to almost any style. What is so nice about what I do is that normally nobody tells me to do anything. I simply just create music and sell it to production music libraries, from there it can end up in motion pictures to TV, which has been great. I loved writing for Nike scoring to picture, though, that is something I will start doing more often.

You’ve been a Superior Drummer 2 user for years but recently made the move up to Superior Drummer 3. What stuck out to you feature- and sound-wise?
Well, actually I started as early as EZdrummer back in the day. I really like how user-friendly Superior Drummer 3 is. For me, moving around so much in styles, Superior Drummer 3 can make it so easy to change drum sounds and for other composers it has wonderful loops and fills if you’re not that great at programming drums. It really almost gives you every option you could want as a composer, songwriter or music producer.

You’re also a new but avid user of EZkeys 2. How have you been using it for your day-to-day work?
I have used many pianos through the years. Almost every one on the market. EZkeys 2 is by far my favorite! This is used daily. I love how the presets give you so many sounds! You can mess with the sounds until they fit your needs. Also the chords that it will suggest is an absolute dream for a composer. I highly recommend EZkeys 2, it does quite a bit.

What’s next on your agenda?
Well, I have lots of offers on projects. I don’t do everything I am offered but what I feel is exciting to me. But, as I mentioned, I always create music and sell it to production music libraries. At this point I have many relationships with companies that know me well. When they are not asking me to compose something I normally have something I just did without anyone asking and it gets picked up. I never am not working in the week, that is. I take weekends off!

Meet Richard Devine

Photo by Merlin Ettore

Tell us a little about how you ended up being so fascinated by sound. Was there always an attraction?
My first interest in music was taking classical piano lessons at age eight. My mother had wanted us to learn to play music, which at the time I wasn’t really into. I wanted to ride my skateboard and jump ramps on BMX bikes, haha. It was through skateboard culture that I discovered punk music. Bands like Minor Threat and DRI. It was interesting, I had never heard music have so much raw energy and aggressiveness. This along with some of the late ‘80s hip-hop would get played at my friend’s skateboard half-pipe ramp in his backyard. I instantly fell in love with these sounds and wanted to seek out more music like this. Many years later, I tried to start a band in high school, but it never worked out, so I bought a drum machine and said I would just try and do it all on my own. It wasn’t until the mid-‘90s I started to build out a little studio in my parents’ house. I discovered the sound of Midwest techno/acid and electronic music. I started buying tons of records and a pair of turntables and began DJing at my friend’s underground parties. I was completely hooked at this point, and with electronic music, there really were no bounds or limitations on what could happen in a music track. Furthermore, I decided to stay and continue on this path. I create and play electronic music to this day.

Your career has gone from making electronic music to designing sounds for some of the biggest companies in the world, like Google, NASA and many others. How does a brief normally look like when a company is asking you to design sound for an application or a feature?
The brief is always different with each company or project. It might require 1,000 SFX sounds for a game. Or It could be designing very specific user interactive sounds that go into a UI interface or software/hardware device. I have even designed sounds for an electric car, the Jaguar I-Pace electric vehicle. Some of my favorite projects have been working on games like Cyberpunk2077 and Doom 3. I just never know what I will be doing on any given day. It really makes the job super fun and exciting. 

When adding sound to a visual context, it becomes clear how profoundly sound actually alters our perception. What are your thoughts?
I think sounds are almost more important than the visual context, as, with music and sound, you can close your eyes and your mind will paint the picture of emotions and images that derive from what your ears are hearing. A movie/film/game/visual imagery without sound, in my opinion, can only take you so far. Sound is the way we communicate with each other, the way we express emotions. It’s the universal language that all cultures and people can understand.

Walk us through a regular day in the life of Richard Devine, on the job designing sounds!
Well, I usually start out with a fresh cup of coffee, lol. Then think about what type of sounds the client might want. I then go to the instruments or machines that will give me those timbres. If it’s foley or sound effects, I will set up a recording session to capture the sounds. I have an editing suite setup in my studio specifically for editing and cataloging sounds. I will often do audio clean-up to the sounds, remove any unwanted artifacts, etc…then start organizing the sounds into folders. I then start layering and experimenting with each of the sounds to see how they are working within a project or composition. I often use a combination of synthesis and captured field recordings to create the sounds. Likewise, I experiment a lot at this phase to create what I call audio Lego pieces that I can use to fit into specific parts of a track/film/game score, etc. It’s really about picking the right sound at the right moment. Conveying an idea or an emotion with those sounds you created. Setting the mood or enhancing the user experience with sound. It really depends on the application, but I will usually design the sounds to fit the project and hopefully enhance the experience.

What gear do you use for your field recordings and what does the process look like when you get back from a day of recording?
I usually bring out a Sound Devices 788T record and two 442 mixers. Lately, I have been using the newer Sound Devices MixPre-10 II which is amazing for how small it is having 10 inputs and 12 tracks. I also use the Sony PCM-D100 as my carry-around pocket recorder. It’s great for traveling on trips if you need to grab something quickly and not have to carry a big rig of microphones and cables. I have many favorite microphones I use, like the Neumann RSM-191 A/S, Sunken C0-100K and Sennheiser MKH-8040 x 4 in ORTF and X/Y Rycote blimp configurations. I also use the DPA core 4060 Omnidirectional lavalier a lot as well, and even have the 3D-Ears FS binaural system. I also have been doing lots of Ambisonic recordings with the Sound Field NT-SF1, and Sennheiser Ambeo. It depends on the project, but I might use any combination of these microphones to capture sounds. I also use the contact and underwater hydrophones to capture sounds as well. I will usually set up a time to go record and make a list of everything I want to capture. I then try to capture as much as possible. Then at the end of the day, I will cut down and edit all the audio and clean up everything in Izotope RX 10. It’s incredible for dialog and sound effects cleanup. Then I save and tag all the sounds with metadata, so I can search and use them again at a later time or within a current project.

You’ve also been involved in several Toontrack projects over the years, like the Electronic EZX and making presets for Superior Drummer 3, to name a few. Are plugins still part of your creative process, either in the sound design aspect or when writing songs?
Oh yes, plugins are still a major part of my creative process. I simply couldn’t do my work without them. I have almost every plugin package out there, from Fabfilter, Sound Toys, Waves, UA, Audio, and Plugin Alliance to GRM tools. I use them in conjunction with my hardware outboard processing to get the jobs done.

What’s next on your agenda?
I have a new album coming out in 2024 on Planet-Mu records. Nearly two hours of new music that I am almost finished mixing down. I am planning to include full Atmos 7.1.4 mixes with this release so it should be exciting for my fans to hear it in this new sonic space.

Superior Drummer 3 comes with a wealth of Richard’s uniquely layered kits.

Click below for some examples of presets and kits in context with other instruments.

Meet Josh Friend

If we start at the very beginning, what got you hooked on music in the first place?
From as early as I can remember, I was always surrounded by music. I was lucky enough that my parents loved to have music playing all the time, lots of “Motown” and British music. At age ten, I remember sitting down on a keyboard that my uncle had passed down to my family and it just seemed to make sense. Within a few days, I’d learned a bunch of songs. The obsession continued throughout school, where I taught myself how to play any instrument I could get my hands on.

Tell us a little about how you ended up being so fascinated by electronic music and production. Was there always an attraction?

At around age 13, I was already obsessed with UK garage and drum and bass as it swept across London. I saved up money and was DJing at pirate radio stations with my friends while we should have been at school. As soon as I could afford it, I bought a PC so that I could start making my own tunes. I never considered it electronic music, it was just a way to make tunes that we could play in our sets. Once I hit 17, I was in love with rock, indie and electro music and my hobby of making beats expanded into recording instruments and playing in bands. It wasn’t until I was at university, and first heard dubstep, that I thought “how are these sounds actually made?” – and that set me off on a path down electronic music and synthesis.

You’re from a broad musical background, which clearly shows in your songs and productions. It seems with every record, you take a new step in a new direction. Is progress something you strive for or does it come organically?
I’m just a big fan of all types of music, I never intended for it to be that way. It just felt natural to include all the moments and sounds that I love from everything I listen to. I’m lucky to have been born in a city with such diverse music scenes and cultures that I’ve been exposed to it my whole life.

You’ve had quite a successful run with Modestep so far. If you look back on your accomplishments and endeavors through the years, what stands out to you on a personal level?
Throughout the years this question has been asked a lot, and I think my go-to answer has been some of the big prolific shows that we got to play…but my mind has changed recently. I think the fact that we’re still going, 15 years on, still playing festivals, still being listened to and bringing in young and new audiences is the biggest accomplishment. Having seen so many artists come and go throughout my career, I feel truly privileged to have been able to keep this going for so long.

Modestep used to be a full band, but now it’s just you operating on your own. How has this change affected the creative side of things as far as songwriting, producing etc.?
While we have had many iterations of the band, the creative side has always remained the same: I’ve always been the one in the driving seat when it comes to writing and producing the music. I’ve learned a lot from having musicians around me, though. It’s always a good thing and I’ll be looking for more bandmates in the future.

Walk us through a regular day in the life of Josh Friend, on the job making music!
I wake up, put my headphones on, walk my doggos around London while listening to music that inspires me that day or the music I worked on yesterday. I’ll make a tea, head into the studio and likely make a few mixdown tweaks on the track I was listening to on the walk. I’ll make maybe 3/4 rough ideas until I hit on something I think has a unique vibe and then I can be up until 4am getting it 90% finished. If i’m not feeling any of the first few ideas, I might just make some samples or work on some sound design techniques and call it a day.

For you, how does normally a track come to life? Do you create blindly or do you have an idea in your head going in? Walk us through your typical creative process!
I’d say each track has its own process. A lot of my best topline work is from ideas that I have on a walk or in the shower – I’ll rush to my voice notes app on my phone and just hum it. I find a lot of great ideas come that way. For more instrumental or beat-driven stuff, I find that going in blind, or starting by playing an instrument and getting a vibe down first works well. I think the most important thing no matter what I’m making is that the initial idea is sketched in some format as quickly as possible as a reference. The hardest hurdle that you have to get over as a new producer is being able to get an idea from your mind into your DAW before either the idea is lost or you’ve produced it into something else. I think that’s the best skill a new producer can develop when learning.

In this process, where does Toontrack come into play? Which products do you regularly use?
Toontrack has made so many tools to help me get my ideas down fast, as well as products that help me zone in on specific things that take time and patience. Superior Drummer is my absolute favorite for getting down grooves and making drum loops that compliment what I’m making. It’s so quick and easy to flip through kits, and everything just sounds so good right out the gate. Being able to tune, envelope and control the room for each kit piece means I can get drums to sit perfectly within my tracks. EZkeys is also a secret weapon for writing chord sequences. As much as I love to play piano live, sometimes I get stuck in the habit of going to the same chords. Being able to flick through chord extensions and replacements with the chord wheel means I get voices that I would never think to go to.

What’s next on your agenda?
After a heavy year of touring last year, I’m going to be spending much of this year in the studio working on a new record for Modestep as well as starting my own Patreon with my own production masterclasses.

Meet Ian Dench

Photo by Neil Hughes

If we start at the very beginning, what got you hooked on music in the first place?
There was always music at home as my father was a classical guitarist and my mother sang. I heard the Sex Pistols in 1977 and much to my father’s horror I got an electric guitar and started a punk band. When I was 18, having developed an interest in other styles, I asked him to teach me the classical guitar, which he kindly did. I’d still say my guitar style is somewhere between punk and classical.

When the “Unbelievable” single hit in 1991, your band EMF became a worldwide phenomenon. What was that like, having a number one hit in the US on your first release as a band?
No one saw all the hard work that came before, I had been in my previous band Apple Mosaic for eight years, had had two record deals and never sold a record, but I learned a lot and when I met James Atkin and the rest of EMF the pieces fell into place. We got a deal within six months and had a number one record a year later. It was so exciting being young and touring the world with my friends doing what I had been dreaming of since getting that first guitar.

Having written a hit song like that, is there any pressure attached to follow up with something equally successful? If so, how does that affect you creatively as a songwriter?
Oh yes, when you are signed to a major record company there is always that pressure and I’m not sure I respond well to that. EMF reacted by going dark on our second album STIGMA, which was not what the record company wanted. However, it is our fan’s favorite album. I would say as a songwriter, you have to write for your own reasons, that might well be for the joy of pop music, but it must come from inside not because you’re trying to please someone else.

Since then, you’ve been involved in writing music for an array of artists and have had songs with the likes of Beyoncé, Shakira, Jordin Sparks and many more. Was transitioning into songwriting for others always something you had in the back of your mind even when you were young?
Not really, it’s something I fell into with my friend Amanda Ghost who I wrote with a lot with on her solo albums. We happened to be in an office in New York and in walked Jay-Z and Beyonce. She asked us to write on a backing track that she liked, as a duet for her and Shakira. Several people had tried and no one had cracked it. We wrote “Beautiful Liar” in half an hour in a hotel room, as they had booked a studio for that night. We used to take weeks to write songs and when it was a hit we were so surprised. Needless to say, that started off a whole new era for us, we wrote a bunch of hit songs and ended up with jobs at Epic Records in New York. Crazy.

You’ve also been involved in writing for Broadway. How is writing for the stage different from writing “regular” songs? How is it having to think about narrative, context and dialogue, for example?
I did that with Amanda too. It was actually really easy – I have spent the whole of my career looking for subject matter and how to find an emotional focus. When you have the plot of a musical, it’s all there for you. I am an ex-punk indie pop songwriter and I’m not sure I could write a Broadway musical if I tried, but putting Leonard Bernstein through an EMF filter, now that could be really interesting.

Looking back on your career so far, what are some of the standout moments to you on both a personal and professional level?
I love making music with people I love. Meeting James Atkin from EMF was a special moment, we just clicked and we had so much fun with the rest of the band writing and recording EMF’s first album “Schubert Dip.” I think you can hear that. It was a great time when hip-hop bands like Public Enemy and electronic dance music were being played in the clubs alongside The Smiths and Echo and the Bunnymen, it was inevitable that bands like EMF, Happy Mondays and Jesus Jones would start mixing it together. I met Chuck D from Public Enemy in New York in 1992 and told him about that, that was a good moment.

You’re a Superior Drummer 3 user. What’s your favorite feature of the program and how does it help in your day-to-day work?
  It was Ralph Jezzard’s idea to use a Roland TD-50 electronic drum kit and Superior Drummer 3. We worked with Ralph on the new EMF album (he also produced “Unbelievable” and our first two albums, so it’s great to have the dream team together again). At first I was skeptical, but when I heard it I couldn’t believe how authentic it sounded – and the level of control is incredible. It is very intuitive and you can control it as you would if you’d just recorded live drums and then save it. We love The Rooms of Hansa SDX kits with the big rooms but used different snares and kicks depending on the song. My favorite feature is the velocity sensitivity, using this on the snare you can balance the power and groove of a beat that’s what EMF is all about.

On a more personal note, what’s the greatest part about working with music and writing songs for living?
The possibilities. The greatest moment is when you start to make something and dream about what it could be. The process is a rollercoaster, there are times when it’s working and you are on top of the world and others when it sounds like shit and you have to work through it, or maybe give up and start all over and dream of the possibilities again.

What’s next on your agenda?
EMF’s new album THE BEAUTY AND THE CHAOS is out in November and we’ll be touring to support it in January and February 2024. Oh yes, and my Leonard Bernstein punk dance musical.

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